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Dragons shoot fireballs (iceballs for the Ice Dragon) which deal damage if the player is caught in the area of effect. They make a roar that can be heard over long distances, and give hint of their approach.
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They have many variants (including Fire, Forest, Sand, Ice, and Undead it depends on which biome you are in) and are currently the rarest monsters found in CastleMiner Z, as they spawn seemingly randomly (in Endurance mode, some dragons can spawn based on the player's maximum distance). Zombies do not spawn in Dragon Endurance. They have several variants, each stronger than the last. They attack similarly to skeletons by swinging their arms at the player when they are in proximity. They can also dig through your roofs and destroy your doors. Zombies have the ability to jump large distances, and if they jump directly on the player, the character slows down and can't jump until the zombie is knocked off or killed, making it an easier target for the zombie's attacks. They can be recognized by various forms of roaring and will occasionally emit a high shriek. The most encountered mob in CastleMiner Z, they spawn on the surface at night time on normal survival mode, or any time on hard survival mode or endurance mode. (Variants include axes, swords, and bows.) Skeletons are one of the very few mobs that spawn in Dragon Endurance. They have the ability to jump up short distances (2 blocks, the same as the player) and they attack by swinging their arms at the player when they are in proximity. They also make a chattering noise if near. Skeletons can be recognized by a loud, clanking noise and the sound of their bones as they move. To help prevent skeletons from spawning, it is a good idea to lay torches or lanterns, craftable items in the game. They spawn in dark places, and this includes the massive caving systems found throughout the CastleMiner Z world, but also any shaded or otherwise darkened area on the surface.
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